I Eri̽n Hadfow (/i/ /ˈeri̽n/ [off white] [skull]) is a subtropical Large City located in the Nogrehie̜w Moot of the Rosid.
The name I Eri̽n Hadfow is derived from the Goblin language, as I Eri̽n Hadfow was founded by Locerho, who was culturaly Wood Elf.
Climate
I Eri̽n Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 16°C (60°F) and its average temperature during the winter being a cold 7°C (44°F). I Eri̽n Hadfow receives an average of 200 cm/y (78 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. I Eri̽n Hadfow covers an area of nearly 190 km2 (76 mi2), and an average elevation of 2572 m (8438 ft) above sea level.
Overview
I Eri̽n Hadfow was founded durring the late 13th century in fall of the year 1188, by Locerho. The establishment of I Eri̽n Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
I Eri̽n Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and I Eri̽n Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
I Eri̽n Hadfow is buildings are built arround a single premissive split-log ties mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. I Eri̽n Hadfow's exceptionaly well made fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Looking around I Eri̽n Hadfow you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...
Civic Infrastructure
I Eri̽n Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
I Eri̽n Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
I Eri̽n Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I Eri̽n Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I Eri̽n Hadfow's parks.
I Eri̽n Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I Eri̽n Hadfow.
I Eri̽n Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
I Eri̽n Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
I Eri̽n Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
I Eri̽n Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
I Eri̽n Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I Eri̽n Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I Eri̽n Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I Eri̽n Hadfow's public wards, blessings, and other arcane systems.
I Eri̽n Hadfow has an Arcane Academy which provides higher education in the arcane sciences.
I Eri̽n Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I Eri̽n Hadfow's grid is powered by a boiler and turbine based power plant.
I Eri̽n Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
I Eri̽n Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
I Eri̽n Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
I Eri̽n Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I Eri̽n Hadfow's natural decorations nor waterways.
I Eri̽n Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
I Eri̽n Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
I Eri̽n Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
I Eri̽n Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
I Eri̽n Hadfow has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.
I Eri̽n Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
Due to the actions of local Kami, spring is skipped in I Eri̽n Hadfow.
I Eri̽n Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Elven High Magic energies of tier 2 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 90
Farmers: 124
Farm Laborer: 203
Hunters: 179
Milk Maids: 109
Ranchers: 57
Ranch Hands: 126
Shepherds: 117
Farmland: 182873 m2
Cattle and Similar Creatures: 11205
Poultry: 134466
Swine: 8964
Sheep: 448
Goats: 89
Horses, Mounts, and Beasts of Burden: 4482
Craftsmen
Arms and Toolmakers: 97
Blacksmiths: 93
Bookbinders: 57
Buckle-makers: 58
Cabinetmakers: 109
Candlemakers: 149
Carpenters: 157
Clothmakers: 112
Coach and Harness Makers: 47
Coopers: 114
Copper, Brass, Tin, Zinc, and Lead Workers: 63
Copyists: 43
Cutlers: 37
Fabricworkers: 114
Farrier: 332
Furriers: 29
Glassworkers: 166
Gunsmiths: 105
Harness-Makers: 44
Hatters: 87
Hosiery Workers: 31
Jewelers: 50
Leatherwrights: 124
Locksmiths: 43
Matchstick makers: 73
Musical Instrument Makers: 64
Painters, Structures and Fixtures: 57
Paper Workers: 65
Plasterers: 58
Pursemakers: 78
Roofers: 46
Ropemakers: 43
Rugmakers: 43
Saddlers: 77
Scabbardmakers: 96
Scalemakers: 49
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 43
Shoemakers: 44
Soap and Tallow Workers: 146
Tailors: 242
Tanners: 56
Upholsterers: 64
Watchmakers: 62
Weavers: 124
Whitesmiths: 36
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 31
Beer-Sellers: 63
Booksellers: 72
Butchers: 106
Chandlers: 112
Chicken Butchers: 133
Entrepreneurs: 45
Fine Clothiers: 114
Fishmongers: 117
Florists: 27
Potion Sellers: 77
Resellers: 224
Spice Merchants: 57
Wine-sellers: 93
Wheelwright: 68
Woodsellers: 43
Service workers
Bakers: 320
Barbers: 218
Coachmen: 66
Cooks: 186
Doctors: 103
Gamekeepers: 73
Grooms: 40
Hairdressers: 149
Healers: 119
Housekeepers: 135
Housemaids: 249
House Stewards: 131
Inns: 42
Laundry maids: 81
Maidservants: 149
Nursery Maids: 83
Pastrycooks: 160
Restaurateur: 179
Tavern Keepers: 213
Specialized Laborer
Ashworkers: 65
Bleachers: 42
Chemical Workers: 25
Coal Heavers: 93
In-Town Couriers: 109
Long Haul Couriers: 104
Dockyard Workers: 86
Gas Workers: 21
Hay Merchants: 37
Leech Collectors: 108
Millers: 93
Miners: 101
Oilmen and Polishers: 68
Postmen: 91
Pure Finder: 58
Skinners: 135
Sugar Refiners: 25
Tosher: 71
Warehousemen: 140
Watercarriers: 98
Watermen, Bargemen, etc.: 149
Skilled Laborers
Accountants: 58
Alchemist: 68
Clerk: 93
Dentists: 43
Educators: 129
Engineers: 65
Gardeners: 44
Mages: 34
Plumbers: 48
Pharmacist: 52
Professors: 19
Scientists: 33
Wizards: 19
Civil Servants
Adventurers: 41
Bankers: 63
Civil Clerks: 99
Civic Iudex: 52
Consultants: 28
Exorcist: 104
Fixers: 52
Kami Clerk: 88
Landlords: 80
Lawyers: 55
Legend Keepers: 74
Militia Officers: 298
Monks, Monastic: 128
Monks, Civic: 128
Historian, Oral: 106
Historian, Textual: 54
Policemen, Sheriffs, etc.: 101
Priests: 203
Rangers: 58
Rat Catchers: 65
Scholars: 67
Spiritualist: 84
Slayers: 24
Storytellers: 169
Military Officers: 166
Cottage Industries
Brewers: 135
Comfort Services: 179
Enchanters: 49
Herbalists: 49
Jaminators: 144
Needleworkers: 149
Potters: 70
Preserve Makers: 140
Quilters: 65
Seamsters: 213
Spinners: 131
Tinker: 50
Weaver: 106
Artists
Actors: 49
Architects: 17
Bards: 67
Costumers: 27
Dancers: 53
Drafters: 28
Engravers: 35
Fine Furniture Carpenters: 21
Glaziers: 45
Inlayers: 42
Musicians: 131
Painters, Art: 22
Playwrights: 47
Sculptors, Art: 39
Wood Carvers: 144
Writers: 140
Produce Industries
Butter Churners: 160
Canners: 121
Cheesmakers: 149
Ice Merchants: 19
Millers: 91
Picklers: 80
Smokers: 57
Stockmakers: 50
Tobacconists: 71
Tallowmakers: 97
16973 of I Eri̽n Hadfow's population work within a Foundational Occupation.
915 work in Agriculture
3856 work as Craftsmen
1413 work as Merchants
2696 work as Service Workers
1719 work as General Laborers
705 work as Skilled Laborers
2387 work as Civil Servants
1480 work in Cottage Industries
907 work as Artists
895 work in Produce Industries
24712 of I Eri̽n Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3137 (7%) are noncontributers.
Points of Interest
I Eri̽n Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami ended a drought plaguing I Eri̽n Hadfow. One of I Eri̽n Hadfow's local festivals commemorates this miracle.